Pepper & Carrot - Potion of Flight
A downloadable game for Windows and Linux
At Squirrel End, play as Pepper, a young witch who tries hard to become a real witch. Hunt for ingredients in the forest, fix your broom and fly around in this cozy and colorful game.
Controls:
- WASD or ZQSD : Move
- Space : Run or Fly forward
- Mouse Right Click : Fly / Land
- Left Joystick : Move
- Trigger: Run or Fly forward
- B : Fly / Land
Credits:
Pepper & Carrot is a free webcomic by David Revoy, licensed under CC-BY.
Thanks to all my friends from RGBA who helped with the 3D models and animations of the characters: Joël Bernis, Julien Duroure, Henri Hebeisen, Duy Nguyen, Marc Rosemblum.
Special thanks to Duy Nguyen who also helped with the game design brain storm & the tests.
Thanks to Anneline for the English corrections and her patience.
Sounds from zapsplat.com
Everything else: Mathias Fontmarty. I used A LOT of my own code from other projects, but I really wanted to focus on creating a feel good experience rather than creating everything from scratch. I hope you'll like it!
Know Bugs and Limitations
- No real end for now, once you get at the preparation table, the story's over.
- No collision with water right now
- Everything should be more polished.
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Oneiric Worlds |
Genre | Adventure |
Download
Click download now to get access to the following files:
Development log
- Pepper & Carrot - Potion of Flight - Release !Jun 27, 2023
Comments
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This was pretty fun, I enjoyed the painterly look and the design of Witch’s forest was fun to explore. I couldn’t figure out how to disable the security, I searched all over and I found nothin’. Probably would’ve helped to re-read the chapter this was based on.
Thanks a lot for the feedback! Yeah, sorry, the security is just a (somehow) "acceptable" way to justify an invisible wall around the play area. But it's none in the comics actually !This was a jam submission so I didn't have a lot of time to create the game. I had to put some boundaries for the player not to get too far away... (cheap trick). I wish I had more time to make something more clever an open...